Portfolio
Game Design
Independent game development work focused on combat, gameplay systems, and implementation in Unreal Engine and Unity.
Unreal Engine 5
Playable Build
Combat Design Prototype
Independent Project
Three enemy archetypes built around readable behavior and enemy logic rather than stat-based difficulty. Covers StateTree decision-making, attack selection, animation retiming, and animation-driven hit windows.
StateTree
Blueprints
AI Perception
Anim Montages
Unity
In Development
Witches of Wicklow Vale
Independent Project
A project I have been working on to strengthen my knowledge around the game development process as a whole, while creating something meaningful. The gameplay is focused around foraging, exploring, and progressing your home.
Systems Architecture
Crafting
Inventory
Multiplayer-Ready