Portfolio
Game Design
Independent game development work focused on combat, gameplay systems, and implementation in Unreal Engine and Unity.
Unreal Engine 5
Playable Build
Combat Design Prototype
Independent Project
Three enemy archetypes built around readable behavior and enemy logic rather than stat-based difficulty. Covers StateTree decision-making, attack selection, animation retiming, and animation-driven hit windows.
StateTree
Blueprints
AI Perception
Anim Montages
Unity
Coming Soon
Witches of Wicklow Vale
Independent Project
An independent cozy witch and homestead game built in Unity, covering gathering, gardening, crafting, inventory, placement systems, and character form-switching. Write-up in progress.
Gameplay Systems
Inventory
World Interaction