Portfolio

Game Design

Independent game development work focused on combat, gameplay systems, and implementation in Unreal Engine and Unity.

Unreal Engine 5 Playable Build

Combat Design Prototype

Independent Project

Three enemy archetypes built around readable behavior and enemy logic rather than stat-based difficulty. Covers StateTree decision-making, attack selection, animation retiming, and animation-driven hit windows.

StateTree Blueprints AI Perception Anim Montages
Unity In Development

Witches of Wicklow Vale

Independent Project

A project I have been working on to strengthen my knowledge around the game development process as a whole, while creating something meaningful. The gameplay is focused around foraging, exploring, and progressing your home.

Systems Architecture Crafting Inventory Multiplayer-Ready