Portfolio

Game Design

Independent game development work focused on combat, gameplay systems, and implementation in Unreal Engine and Unity.

Unreal Engine 5 Playable Build

Combat Design Prototype

Independent Project

Three enemy archetypes built around readable behavior and enemy logic rather than stat-based difficulty. Covers StateTree decision-making, attack selection, animation retiming, and animation-driven hit windows.

StateTree Blueprints AI Perception Anim Montages
Unity Coming Soon

Witches of Wicklow Vale

Independent Project

An independent cozy witch and homestead game built in Unity, covering gathering, gardening, crafting, inventory, placement systems, and character form-switching. Write-up in progress.

Gameplay Systems Inventory World Interaction