Magnus Allen
Systems · Process · Gameplay
I’m a systems-minded designer with a background in banking operations, process improvement, and technical problem solving. My work ranges from building operational tools and redesigning workflows to developing gameplay systems and combat prototypes in Unreal Engine and Unity. Across both, I tend to focus on how systems behave, where they break down, and how they can be made clearer, more responsive, and more effective.
Operations & Systems
Regulated Financial Operations
Six years across dispute operations, fraud investigations, payment exceptions, and workflow design. Case studies covering root-cause analysis, operational tooling, requirements, and process improvement.
Game Design
Gameplay & Technical Design
A growing body of game development work in Unreal Engine and Unity, focused on how gameplay systems are designed, implemented, and iterated on.